

Then install the mod and patch the swfoc.exe. Thank you Try the non-galaxy version (hidden under backup) and let it install into its default directory. Thank you Hi there are you using the link they provide to you? Has anyone else experienced this issue, and can anyone help? So far I'm down $30, around 2 hours, and am very confused. It worked fine with Steam (aside from the memory issue) and can't get the mod to launch at all now. So I redid the path to target the executable properly, only to have it just load bloody vanilla FOC! From what I can see, the automatic path that the EAW Remake GOG Shortcut uses is different to where it's actually located on my computer, and an error message pops up to say that the path is invalid. Went through the same process to install the mod etc, only this time it won't work at all. So I bought the game again on GOG just to be able to play this mod properly. Apparent y this issue can't be fixed on the Steam version, only by patching the GOG version. Only problem is, it keeps crashing because it's exceeded its memory cap. Keep updated on the latest PC Gaming news by following GameWatcher on Twitter, checking out our videos on YouTube, giving us a like on Facebook, and joining us on Discord.Salty123: I've owned this game on Steam for ages, and recently got the EAW Remake Mod, which I love. You can find the mod on both Steam and Mod DB and should consider taking it for a spin even if you're just dipping back into Empire at War every now and then. The mod's upcoming 4.0 update will focus on the Galactic Conquest side of things, redesigning ground and space buildings, but the post detailing it also points out that work on ground combat has also resumed. The team behind the Empire At War Remake: Galactic Civil War mod went as far as disabling land battles due to the discrepancy in quality between them and the modded content. Since all of the work currently went into improving visuals and space combat, the ground portion of the game hasn't received much love. As significant as its additions are, the Remake mod still feels very much like Star Wars: Empire At War. Better yet, all the changes introduced so far kept track of the base game's design philosophy. These changes also brought a gradual rebalancing of the combat system which now better emphasizes the features available in the base game. Going in, players have more options in terms of how they set up their fleet. The available pool of ships, both large and small, has been consistently expanded since development began. But visual improvements aren't the sole thing the mod focused on thus far.
